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However, the guard gauge added in since Gekitō Ninja Taisen! 4 has been removed from the HUD despite having the same function as well the HP bar's indicator for reaching the Latent Ninja Power state is also removed.Ī good number of attacks also gain a wall-slamming effect (which deals proportional damage to the attack that caused it), which allows the attacker to land a followup hit onto the victim which will put the said victim into a standing state when done at the correct timing before they crumple to the ground. Another major feature is the ability to use both the Classic and Gamecube controller schemes to follow the motions to power-up specials, just like with the Wiimote + Nunchuck combo scheme. This also acts as the partner's own chakra bar in 2-Man Squad Tag Team battles for assist attacks, and the left-dodge Body Replacement Technique now has some extra recovery lag. Like with Revolution 3, the game is Wi-fi compatible.Īlso, a brand new substitution bar is added next to all characters' health bars and fill up from taking damage, which now allows the usage of the Body Replacement Technique without draining the main chakra bar.
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Several new and altered characters also appear.
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Characters such as Anko and Ino (not seen since Gekitō Ninja Taisen! 4 when Ino return in the post-time skip), Chiyo and Anbu Kakashi make their debut in Japan from Revolution 3 (barring Towa, Komachi, Bando and Kagura however) as well as most of the Revolution series stages. Sasuke and Itachi have new and changed special attacks, such as Amaterasu, Kirin and Susanoo. Several changes have been made to the roster in that changes from Naruto Shippūden: Clash of Ninja Revolution 3 have been carried over to this game, such as the new alternate special attacks, reworked Latent Ninja Powers, and the new alternate throws however some characters such as the Sannin receive new default special attacks.